I've worked professionally as a 3D & 2D digital artist since 1999, contributing to major film, game, casino, and broadcast projects. Some career highlights include:
CG cinematics for Star Wars: The Old Republic, Bioshock 2, Mass Effect 2, and Halo Wars.
National TV spots for Goldfish Crackers, the FX network, and a Super Bowl spot for the game Dante's Inferno.
Special venue ride-films for The Simpsons and Ferrari.
And most recently, I worked for 9 years as a senior artist in the casino/slot games industry, designing and developing 2D and 3D assets for premium land-based titles including Jurassic Park, Avatar, and Ghostbusters.
I'm currently open to freelance, contract, and full-time opportunities.
Design and deliver world-class 2D and 3D art assets for premium video slots using the Unity 3D engine. Drive innovation in the land-based gaming space for original IP and licensed titles, including Avatar, Wheel of Fortune, Jurassic Park, and Ghostbusters. Continually improve workflows and practices.
Lighting, compositing, prop modelling, set dressing, FX, and look-development. IP's include Mass Effect 2, Star Wars: The Old Republic, Bioshock 2, Halo Wars, Heavy Metal, Goldfish Crackers, The Simpsons Ride @ Universal Studios, Ferrari World @ Abu Dhabi. Promoted from freelancer to staff after 6 months.
Master lighting and shot lighting for the feature film "Delgo", as well as concept art and look development for the short film "Chroma Chameleon". Promoted from Lighter to Master Lighter after 1 year.
Lighting, texturing, and concept art for games (Midway, Sega Sports) and broadcast.