Brian Prince
Brian Prince
Senior/Lead 3D & 2D Generalist. Currently available.
Reno, United States of America

About

I've worked professionally as a 3D & 2D digital artist since 1999, contributing to major film, game, casino, and broadcast projects. Some career highlights include:

CG cinematics for Star Wars: The Old Republic, Bioshock 2, Mass Effect 2, and Halo Wars.

National TV spots for Goldfish Crackers, the FX network, and a Super Bowl spot for the game Dante's Inferno.

Special venue ride-films for The Simpsons and Ferrari.

And most recently, I worked for 9 years as a senior artist in the casino/slot games industry, designing and developing 2D and 3D assets for premium land-based titles including Jurassic Park, Avatar, and Ghostbusters.

I'm currently open to freelance, contract, and full-time opportunities.

Skills

IllustrationLook Development3D ModelingLightingCompositingConcept ArtEnvironment ModelingTexturingCasino GamesFXUnitySlots

Software proficiency

3ds Max
3ds Max
Maya
Maya
Arnold
Arnold
Substance Painter
Substance Painter
Photoshop
Photoshop
SketchBook Pro
SketchBook Pro
After Effects
After Effects
ZBrush
ZBrush
3DCoat
3DCoat
SpeedTree
SpeedTree
Blackmagic Design Fusion
Blackmagic Design Fusion
Krita
Krita
Rebelle
Rebelle
Animation:Master
Animation:Master

Reel

Experience

  • 3D Artist III (Senior/Lead) at IGT
    Reno, NV, United States of America
    January 2011 - June 2020

    Design and deliver world-class 2D and 3D art assets for premium video slots using the Unity 3D engine. Drive innovation in the land-based gaming space for original IP and licensed titles, including Avatar, Wheel of Fortune, Jurassic Park, and Ghostbusters. Continually improve workflows and practices.

  • Scene Assembly Artist at Blur Studio
    Venice, CA, United States of America
    September 2007 - October 2010

    Lighting, compositing, prop modelling, set dressing, FX, and look-development. IP's include Mass Effect 2, Star Wars: The Old Republic, Bioshock 2, Halo Wars, Heavy Metal, Goldfish Crackers, The Simpsons Ride @ Universal Studios, Ferrari World @ Abu Dhabi. Promoted from freelancer to staff after 6 months.

  • Master Lighter at Fathom Studios
    Atlanta, GA, United States of America
    February 2004 - August 2007

    Master lighting and shot lighting for the feature film "Delgo", as well as concept art and look development for the short film "Chroma Chameleon". Promoted from Lighter to Master Lighter after 1 year.

  • Lead Lighting/Texture Artist at Eggington Productions
    Orem, UT, United States of America
    June 1999 - September 2003

    Lighting, texturing, and concept art for games (Midway, Sega Sports) and broadcast.