I've worked professionally as a 3D & 2D digital artist since 1999, contributing to major (and minor) film, game, and broadcast projects. For the past 15 years I've been focused on land-based slot games, along with sporadic freelance illustration work.
Design and deliver graphics for land-based slot games.
Design and deliver world-class 2D and 3D art assets for premium video slots using the Unity 3D engine. Drive innovation in the land-based gaming space for original IP and licensed titles, including Avatar, Wheel of Fortune, Jurassic Park, and Ghostbusters. Continually improve workflows and practices.
Lighting, compositing, prop modelling, set dressing, FX, and look-development. IP's include Mass Effect 2, Star Wars: The Old Republic, Bioshock 2, Halo Wars, Heavy Metal, Goldfish Crackers, The Simpsons Ride @ Universal Studios, Ferrari World @ Abu Dhabi. Promoted from freelancer to staff after 6 months.
Master lighting and shot lighting for the feature film "Delgo", as well as painted concept art and look development for the short film "Chroma Chameleon". Promoted from Lighter to Master Lighter.
Lighting, texturing, and concept art for games (Midway, Sega Sports) and broadcast. Performed lighting and texturing for several joint film pitches with ReelFX (Paw Island, Man in the Moon). Also helped to mentor and onboard junior artists.