I modeled and textured this shotgun at Blur Studio, for the pre-rendered cinematics in the game X-Men Origins: Wolverine (2009). It was my first serious hard-surface poly model (I learned to model back in the 90's primarily using patches), and I wouldn't have been able to get it done without the guidance and critique of Jan Major, who had the misfortune of sitting next to me at the time. Thanks Jan.
Modeled in 3DS Max, textured in Photoshop (this was long before Substance Painter!)